For situations like this – or if your USB-C ports are full up – the headset comes with USB-A-to-C adapter cable so you can plug in using an old fashioned USB port.
25 inches (WDH) – so I couldn’t plug it into the USB-C port on the back of my PC. The only downside I found is that the physical dongle is a bit on the large side – 1.47 x. As usual, this kind of 2.4 GHz connection delivers a dependably stable connection across every device I tested. It’s incredibly convenient if you want to jump from one device to another frequently, as there’s no pairing process. There isn’t anything new or magical going here: Switching the Barracuda’s wireless dongle to USB-C opens the door for the Barracuda to offer plug-and-play wireless to a wider range of devices.
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The Barracuda X’s signature feature isn’t even on the headset itself, though: It features a USB-C dongle that enables a low-latency 2.4GHz wireless connection across PS5, PC, Switch, and Android devices. Once properly positioned, it picks up your voice very well while keeping ambient noise out. It features a fairly precise pick-up range, so you need to be deliberate when setting it up.
The plastic-coated wire boom is flexible and holds position very well. On the “Audio In” side, the Barracuda X features a detachable cardioid mic. (That’s unsurprising, as gaming headsets are often designed with bass-forward sound profiles).
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In this case, Razer told IGN that the drivers feature mid- and high-range tuning similar to the Razer Opus, but with more pronounced bass. Inside the cups, the Barracuda X features a modified version of Razer’s 40mm Triforce drivers, a proprietary design that replicates low-, mid-, and high-frequency sounds independently. I find that the extra second or two I need to find my way around a headset’s controls are enough to push me towards other audio controls. The controls are well-made, but as with most headsets, your mileage may vary. The power button also doubles, triples, and quadruples as a one-button media controller: tap it to play/pause, double-tap to skip a track, or triple-tap to go back. From the back of the cup to the bottom, you have a mute button, volume roller, power button, a 3.5mm headphone jack for wired connection, a USB-C charging port, and, lastly, the detachable wire boom mic. On the rim of the left earcup, the Barracuda X features a fair number of onboard controls. The earcups, padded with memory foam, are covered with the rare mesh material that’s light and smooth, but doesn’t chafe or scratch. Combine that with cavernous earcups and you have a headset that you can wear for an extended period of time without wearing you down. Weighing 268 grams, the Barracuda X feels very light on-head. Razer delivers on its promise of a “ pressure-free fit.” I personally prefer to feel a little clamping sensation from a headset – both because it's comfortable and because it's much more likely to stay on your head – but that isn’t the feel it’s going for. The top band, plastic with a steel core and leatherette padding, is easily adjustable and creates a comfortable, if slightly loose, fit. Though it is simple, the Barracuda X’s fundamentals are strong. The Razer name and logo are subtly etched into the top band and cups respectively, but, from a distance, it looks like a nondescript headset. The cups have an oval shape almost identical to the ones on the Razer Opus, the company’s recent ANC headphones. The plastic frame and cups are entirely made from black plastic, without a hint of green. For Razer, a company known for RGB lighting and a bright black-on-neon-green colorway, the Barracuda X is surprisingly understated.