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The cost is calculated per length, so the longer the road - the larger the construction cost. The construction costs are calculated while you are planning the road - look at the infobox to the right of the game screen to see the final cost of the construction (this is the direct sum of cash that will be subtracted from the Budget when you confirm the construction). By planning ahead and using your fantasy you will be able to create almost any network you could think of. However, you can build the road step by step, changing tools after completing each step. Note that you can't use a mix of the three tools - while you're still 'planning' the road, you can change freely which tool you're using, but changing the tool will also change the blueprint you've drawn so far. Use the points to fix the angle of the curve, and/or change direction. Handy if you're a fan of planned grid cities.Ĭurved tool - the big innovation of the system, it allows you to build curves, instead of straight lines. Straight tool - it builds straight sections from point to point it won't snap to any grid or direction, but when you're building into one of the 8 main compass directions in relation to the last point, the road blueprint will turn blue (otherwise it's gonna be either green or red)Ĩ-orientations tool - this one will snap to an invisible grid in one of 8 directions in relation to the last point, eliminating the annoying for some people grid-free map. You have three main tools at your disposal: To complete the road and place it permanently, click again over the last point you've created. You'll also see small icons at the problematic points that give you an idea of the nature of the problem, like 'slope too steep', or 'not enough space for the road'. The blueprint will be green if everything's OK, and will turn red if there's a problem hindering construction.
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#Cities xl city layout how to
To the right of the game screen an infobox will have appeared when you entered Building mode - check it for in-game directions on how to build stuff. Every time you left-click you'll create points that fix the blueprint to this location and act as possible direction changers. When you start building a road, or any transportation network for that matter, you'll first draw a 'blueprint' of the road. Start either by clicking anywhere on the ground, or on an existing road or road end. Go to the Construction menu>Transportation>Roads and select one of the thumbnails below to enter building mode. To start building a road, first select the type you want to build. The one thing you can't change is the width of the road - if you want to put a wider, bigger capacity road, you need to bulldoze the old one and draw the new one.
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#Cities xl city layout upgrade
And more: after you build a road, you can click on any stretch of it and use upgrade options to change many aspects of the road, such as number of lanes, direction of lanes, or sometimes even the type of the road. The engine allows you to build almost any kind of road you could think of, using any shapes you could invent. First of all, the maps are inherently grid-free, which means that you can build in any direction that takes your fancy, and you're not constrained by anything but the natural features of the land. This is one of the aspects to which Monte Cristo paid the most attention and the results are great indeed. The way you build roads in Cities XL is nothing short of amazing. 2.3 Using the Bridge/tunnel tool to go on slopes.The least requirement is electrics, waters, garbage and cemetery access. Because it looks beautiful and I can endure some inefficiency. There are abandoned houses and low land price problems. My current city sucks at efficiency there are areas that doesn't have access to services. That thing is THE secret of beautiful curves.īuild a city you'd love to live in, not one that functions well. So that would be a good one to start with.ĮDIT: other recommended maps are: Raerei Cove which has RHD version and Tenasi River. I tried them all, and Caldera Valley FORCES you to build a curved road from the start. In my post, people recommended a tons of beautiful maps to play with. Use community-made maps that are not flat. Things like: industrial and commercial require a good highway connection, people commute from residential to ind/com and back, etc etc. You should understand how to construct proper road network first. I posted exactly the same question some days back.